
Roblox is redefining e-commerce by integrating physical product sales within its immersive gaming environment.
This presents a significant opportunity for brands, especially in MENA, to tap into next-generation commerce and bridge digital and real-world shopping experiences.
A look at key numbers and evaluating market potential
97.8 million daily active users globally engage with Roblox, creating a massive audience for brand exposure.
50 per cent of Gen Z respondents are likely to consider a brand in the real world after experiencing it virtually.
90 per cent of total orders for Twin Atlas came from in-game commerce, proving strong demand for physical products linked to digita
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Tags:AtomX Mediaaudiencesbrand engagementbrand exposurebrandsCommercecultural elementsCustomer Loyaltydaily usersdigital experiencesgamified shopping experiencesgamingGen AlphaGen ZlocalisationMENANext GenerationRavi Duttreal worldrepeat purchasesrespondentsRobloxshopping experiencesTwin Atlasvirtual storefronts








