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How Roblox is unlocking next-gen commerce for MENA brands

AtomX Media's Ravi Dutt shares a SWOT analysis into whether MENA brands should bridge digital and real-world shopping experiences with Roblox.

Roblox KFC

Roblox is redefining e-commerce by integrating physical product sales within its immersive gaming environment.

This presents a significant opportunity for brands, especially in MENA, to tap into next-generation commerce and bridge digital and real-world shopping experiences.
A look at key numbers and evaluating market potential

97.8 million daily active users globally engage with Roblox, creating a massive audience for brand exposure.
50 per cent of Gen Z respondents are likely to consider a brand in the real world after experiencing it virtually.
90 per cent of total orders for Twin Atlas came from in-game commerce, proving strong demand for physical products linked to digita


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the authorAnup Oommen
Anup Oommen is the Editor of Campaign Middle East at Motivate Media Group, a well-reputed moderator, and a multiple award-winning journalist with more than 15 years of experience at some of the most reputable and credible global news organisations, including Reuters, CNN, and Motivate Media Group. As the Editor of Campaign Middle East, Anup heads market-leading coverage of advertising, media, marketing, PR, events and experiential, digital, the wider creative industries, and more, through the brand’s digital, print, events, directories, podcast and video verticals. As such he’s a key stakeholder in the Campaign Global brand, the world’s leading authority for the advertising, marketing and media industries, which was first published in the UK in 1968.