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Everdome launches new metaverse product

Everdome, a metaverse project has unveiled Spaces, the release of their new metaverse-as-a-service product line.  

It aims to make the metaverse more accessible for all.

According to a recent report by McKinsey, almost 60 percent of consumers using today’s early version of the metaverse are excited about transitioning everyday activities to it, and 95 percent of business leaders are expecting the metaverse to have a positive impact on their industry within five to ten years. 

The metaverse remains confusing for many business and consumer users, with greater barriers to entry and understanding than widely used web2 applications.

The project seeks to change this with their new application, which will deliver easy-to-use, customisable and engaging metaverse pop-up spaces that can be created in a matter of minutes.

Spaces will allow users without deep technical knowledge to quickly produce metaverse experiences which can last for days, weeks or even a matter of hours as a metaverse pop-up space.

This product release follows after Everdome’s Mars landing experience release, which represented the completion of their alpha layer, one of their immersive metaverse destination, taking users from a virtual Hatta spaceport through to a digital imagining of a future martian civilisation. 

The Everdome team combines blockchain technology wrapping them together to create easy to use metaverse templates that enable users to showcase images, video and streaming to invited guests, who can then react and socialise using avatars in a three-dimensional, immersive and interactive environment.

Created as a stand-alone application from their hyper-realistic Mars metaverse environment, Spaces addresses the ongoing challenge of accessibility in metaverse development, allowing a wider audience to take their first steps into the web3 world.

Everdome CEO Jeremy Lopez is spearheading this drive to improve metaverse engagement to a wider audience, said: “The metaverse is really just getting started. However, we need to provide people with a simple jumping in point so they can really get a taste of the possibilities and differences between the web2 and web3 experiences.

‘’Metaverse-as-a-service is an arena that is very exciting and with huge growth potential – to make sure the metaverse is usable by more people, quickly – focusing on tooling & products knocking down barriers to entry.’’