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	<title>time spent in gaming Archives - Campaign Middle East</title>
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	<title>time spent in gaming Archives - Campaign Middle East</title>
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		<title>Why most gaming partnerships fail to deliver – and how to fix them</title>
		<link>https://campaignme.com/why-most-gaming-partnerships-fail-to-deliver-and-how-to-fix-them/</link>
		
		<dc:creator><![CDATA[Anup Oommen]]></dc:creator>
		<pubDate>Thu, 02 Apr 2026 05:30:44 +0000</pubDate>
				<category><![CDATA[Advertising]]></category>
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		<category><![CDATA[brands]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[consideration]]></category>
		<category><![CDATA[Consistency]]></category>
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		<category><![CDATA[Counter-Strike]]></category>
		<category><![CDATA[credibility]]></category>
		<category><![CDATA[demographics]]></category>
		<category><![CDATA[Egypt]]></category>
		<category><![CDATA[Engagement]]></category>
		<category><![CDATA[Fortnite]]></category>
		<category><![CDATA[Gamers]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gaming campaigns]]></category>
		<category><![CDATA[gaming platforms]]></category>
		<category><![CDATA[Heinz]]></category>
		<category><![CDATA[impact]]></category>
		<category><![CDATA[intent]]></category>
		<category><![CDATA[outcomes]]></category>
		<category><![CDATA[overemphasised]]></category>
		<category><![CDATA[partnerships]]></category>
		<category><![CDATA[PUBG]]></category>
		<category><![CDATA[return on activation]]></category>
		<category><![CDATA[Return on Investment]]></category>
		<category><![CDATA[return on objectives]]></category>
		<category><![CDATA[Saudi Arabia]]></category>
		<category><![CDATA[TikTok]]></category>
		<category><![CDATA[time spent in gaming]]></category>
		<category><![CDATA[Twitch]]></category>
		<category><![CDATA[UAE]]></category>
		<category><![CDATA[value]]></category>
		<category><![CDATA[YouTube]]></category>
		<guid isPermaLink="false">https://campaignme.com/?p=118519</guid>

					<description><![CDATA[<p>Gaming isn’t niche. In the Middle East, it’s already mainstream, and most brands are still treating it like an experiment. Across the MENA region, there are tens of millions of active gamers, with estimates showing approximately 68–72 million gamers across key markets such as Saudi Arabia, UAE and Egypt alone, according to PwC, and that [&#8230;]</p>
<p>The post <a href="https://campaignme.com/why-most-gaming-partnerships-fail-to-deliver-and-how-to-fix-them/">Why most gaming partnerships fail to deliver – and how to fix them</a> appeared first on <a href="https://campaignme.com">Campaign Middle East</a>.</p>
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